﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GamePlugin.Logics.Core;
using WindowsInput;

namespace GamePlugin.Logics.Game.Actions
{
    public class DActionAuctionCollectDeadline : MachineState
    {
        public override void Initialize()
        {
            this.AddState("CollectDeadline");
            this["CollectDeadline"].UpdateEvent += new EventHandler<GameTimeEventArgs>((o, e) => this.CollectDeadline(o, e));

            this.DefaultState = "CollectDeadline";
        }

        public void CollectDeadline(object o, GameTimeEventArgs e)
        {
            InputSimulator input = Workspace.Instance.DiabloPluginGame.InputSimulator;
        }
    }
}
